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 Blurring wheel's

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Chris
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Posts: 3
Join date: 2010-03-22
Age: 22

PostSubject: Blurring wheel's   Thu Mar 25, 2010 3:11 pm

When driving a car, it's a nice extra to give the wheels one or two extra wheel models with 'blurred' spokes.

I create the wheel blur models by taking a side screenshot of the wheel (or just do it to the texture if the wheel is mapped properly) , then using a radial blur in phoshop but any photo editing software should work. First a low level blur, then a pretty much complete blur. This just maps to a lower detail model (flat at the visual level of the spokes, I guess).

When having done that, just save them as wheel_rr_blur01.dof, wheel_rr_blur02.dof or whatever you want to name it as..

To get it to work ingame place this piece of code into the main .ini of the car.
Code:

  model
  {
    file=wheel_rr.dof
    offset
    {
    x=0
    }
  }
  model2
  {
      file=wheel_rr_blur01.dof
      velocity=16
}
 model3
  {
      file=wheel_rr_blur02.dof
      velocity=36
  }
}
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Blurring wheel's

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