When driving a car, it's a nice extra to give the wheels one or two extra wheel models with 'blurred' spokes.
I create the wheel blur models by taking a side screenshot of the wheel (or just do it to the texture if the wheel is mapped properly) , then using a radial blur in phoshop but any photo editing software should work. First a low level blur, then a pretty much complete blur. This just maps to a lower detail model (flat at the visual level of the spokes, I guess).
When having done that, just save them as wheel_rr_blur01.dof, wheel_rr_blur02.dof or whatever you want to name it as..
To get it to work ingame place this piece of code into the main .ini of the car.
| Code: |
model { file=wheel_rr.dof offset { x=0 } } model2 { file=wheel_rr_blur01.dof velocity=16 } model3 { file=wheel_rr_blur02.dof velocity=36 } }
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